Lose 1 Turn
Trap Continuous

Lose 1 Turn

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Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 6, 2026
56± 5/ 100
Power Score
Intrinsic 57
Deck 55

Lose 1 Turn — Power Evaluation

Final Score: 56 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 55 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Board breaker, Negation

Why it scores here

Lose 1 Turn scores as a narrow but splashable stun piece that negates Special Summoned monster effects on their summon turn and repositions them to Defense Position, addressing a specific control niche across 50 distinct archetypes. Its strength derives from high accessibility and clean deckbuilding efficiency, running at 2–3 copies standard with no garnet risk. However, its soft negation (turn-of-summon only, not permanent), zero contribution to combo board-building, and vulnerability to backrow removal prevent it from reaching higher tiers; it is a reactive blocker paired with other stun tools, not a resource generator or enabler.

Axis scores

Axis Score Evidence
Accessibility 75 Runs in 400 decks across 50 distinct archetypes with 84.5% co-deck rate with Pot of Duality, confirming the activation condition 'no Special Summoned monsters' is navigable in diverse strategies (verified).
Combo & Conversion 15 Appears in 2 recorded combos with zero roles as starter, searched, material, or payoff, averaging power_index 35.5 (below baseline), showing no contribution to board-building (observed).
Resource Economy 25 A Continuous Trap with no draw, search, or recursion; costs one card to set with zero card advantage return, functioning as a tempo tool rather than a resource engine (verified).
Effect & Interaction 62 Negates Special Summoned monster effects on summon turn only and repositions Attack Position summons to Defense, paired in 53% of decks with Skill Drain and 40.5% with Solemn Judgment, indicating one tool in a stun suite rather than the primary negation piece (observed).
Material Utility 5 A Continuous Trap with no body, level, attribute, or tuner properties; cannot be used as fusion, synchro, xyz, or link material (verified).
Resilience & Flexibility 38 Single copy is vulnerable to Harpie's Feather Duster (40% co-deck) or other backrow removal; activation condition also locks the card once you Special Summon your own monster (inferred).
Deck-Building Efficiency 72 Splashable with standard 2–3 copies and no garnet risk; the 'no Special Summoned monsters' condition is a soft deckbuilding constraint navigable across control-oriented strategies (verified).

Calculation

Weight profile: Primary role: Floodgate/Control. Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 50 distinct archetypes with high accessibility
  • Negates Special Summoned monster effects on their summon turn, disrupting combo-heavy decks
  • Forces Effect Monsters summoned in Attack Position into Defense Position
  • Runs at 2–3 copies standard with no garnet risk
  • Strong meta role in control-oriented decks (True Draco, Floowandereeze, Monarch)

Weaknesses

  • Negation is soft (turns-of-summon-only) and not permanent, unlike Skill Drain
  • Vulnerable to backrow removal (Harpie's Feather Duster, Cosmic Cyclone, Typhoon)
  • Zero contribution to your own board-building or combo extension
  • Activation condition locks you out once you Special Summon your own monster
  • No resource generation or card advantage

Counters / choke points

  • Harpie's Feather Duster
  • Cosmic Cyclone
  • Typhoon
  • Ra Deck Dispenser
  • Any effect-negation that targets Trap Cards

Best use

Turn-1 stun disruption against Special Summon-heavy decks. Decks: True Draco, Floowandereeze, Monarch, Mist Valley. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: negates Special Summoned monster effects on summon turn and repositions Attack Position summons to Defense; Activation condition: 'no Special Summoned monsters on your field'; 400 decks running this card across 50 distinct archetypes; Average 1.94 copies per deck (1: 116 decks, 2: 193 decks, 3: 91 decks); Appears in 2 recorded combos with zero roles as starter, searched, material, or payoff
  • Observed: True Draco (20%), Floowandereeze (14.8%), Monarch (12%) are key archetypes running this card; Co-occurs with Skill Drain (53%) and Solemn Judgment (40.5%), indicating role in control/stun suites; Average power_index 35.5 in recorded combos (below baseline of ~45); 84.5% co-deck rate with Pot of Duality confirms accessibility in draw-based control decks
  • Inferred: Activation condition limits deckbuilding to non-Special-Summon-heavy strategies but is navigable across 50 archetypes; Soft negation (turn-of-summon-only) does not replace permanent floodgates like Skill Drain; Repositioning effect adds minor value against Effect Monster summons in Attack Position; High redundancy (2–3 copies standard) provides resilience against removal despite single-copy vulnerability
  • Data gaps: No banlist token; assumed unlimited copies (standard 3 maximum per deck in TCG) Combo evidence is thin (2 combos total); broader database would refine board-synergy assessment Guide mentions sparse; full guide analysis would provide deeper meta context Card is not in top-card rankings; no metagame performance tier data available











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